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How do I play a support barb on season 21?

Arqade Asked on November 3, 2020

I’m following this guide to make my support barb. But how do I play it? I can’t figure this one out! What am I supposed to do while the DPS players do dmg? Spam Furious Charge? should I stay back and keep the shouts up? What should I do to not die (I’ve been dying very easily)?

I can figure that I will not be doing any dps, but if don’t actually hit, what is the deal with all the life per hit? How am I supposed to heal mid fight?

Can someone provide a more fight-focused guide?

2 Answers

TL;DR:

You are supposed to

  1. group monsters with Furious Charge + Ancient Spear;
  2. keep up party buffs - Ignore Pain and War Cry;
  3. help with DPS using Ground Stomp (as DPS classes can use Bane of Trapped or other debuff dependent items) and triggering your Oculus Ring buff.

Full explanation:

Comes from your build Skills and Runes page:

The Support Barb assumes a leader position in Greater Rifts, controlling fights for the DPS characters to clear in relative safety. Furious Charge headlong into the rift, aggroing and drawing enemies into a big pile near your DPS teammate(s) with Ancient Spear through the Rage Flip effect. The support Barb will also be responsible for several crucial party buffs and debuffs. You will make monsters more susceptible to damage through Threatening Shout (Falter), while supporting your allies with Ignore Pain (Mob Rule) and War Cry (Veteran's Warning) on cooldown. Last but not least, you will be clumping monsters together in tight packs to maximize your trash killer ally's area damage with Ground Stomp (Wrenching Smash) .

Also from Gear, Gems, and Paragon Points page

Finally, the revamped Oculus Ring will provide up to the impressive 85% multiplicative damage buff in a circular area for your DPS party members to stand in. While its wording is vague, it does trigger off assists, and will thus work on support characters.

And from this section from Group Meta Overview:

2.1.4. Grouping: As we talked about above, Area Damage is an incredibly powerful stat that is the main reason why DPS can exponentially scale their damage on large groups of enemies. Similar to what was discussed in the Tank Support section, two DPS trying to kill smaller groups of enemies is significantly worse than a single DPS killing a large group of enemies while another support pulls more enemies into the pile, "grouping" up the enemies for the DPS.

The best at grouping is the Support Barbarian, as it makes use of Ancient Spear to pull enemies from far away. Additionally, support classes in general can make use of items like The Executioner or Strongarm Bracers, which still allows you to help kill enemies and buff your allies.

Correct answer by arghtype on November 3, 2020

Support barbarians are only more defensive than an offensive barbarian because of their choice of stats on gear and passives, the actual legendary items they pick do not tend directly make them more defensive with the exception of their weapons (as opposed to a support Monk which tends to take abilities and items that give damage reduction and healing). This means you can expect to take more damage than your damage-focused ally if they have much better gear than you and you're playing at their difficulty level. If you do not have both Little Rogue and The Slanderer, your best bet is to use your best rolled weapon and shield. Stormshield is suggested because it has a higher base block chance than other shields, but any shield is generally better than a weapon for this. The Raekor's set does not have a damage reduction with 4 pieces like other sets, its main survivability is in constantly moving with Furious Charge and the Cold Rush rune you get for free when using it. The way you stay alive is by constantly charging so that enemies miss you with abilities combined with the frozen effect from that rune, to keep this up you need to take advantage of the refund effect from the Raekor's 2-set ability and the CDR from Merciless Charge rune - long story short, try to always hit at least one enemy when using charge, and if you have to hit more than one try to hit as many as possible. You can also switch Oculus Ring to Band of Might for extra damage reduction if you still find you can't survive at the rift level your allies play at.

Your job in the dungeon is to buff your group and debuff enemies near them, then run ahead to try to drag more enemies toward the group and scout the dungeon. You should only be near other group members long enough to refresh their Ignore Pain and re-apply debuffs to enemies. In a Greater Rift there are generally enough grouped enemies that you should be able to get most of your Furious Charge back when you use it, which you should take advantage of to find the correct path forward in the dungeon and any elite packs off the main path. In a 2's group you may need to spend more time grouping enemies for your ally if they can't do it themselves, try to experiment with how and when you can leave them to get more enemies and scout and see what works best for you. With 3 or 4 people you'll likely have at least one ally that can handle grouping the mobs once they get to your allies and you can focus on scouting.

There's another variant of the support build to play that Icy-Veins hasn't listed, which is to effectively switch the Raekor's set pieces with Wrath of the Wastes instead and use Whirlwind instead of Furious Charge. If you have The Slanderer and Little Rogue you can keep those, but if not you should also look for the Bul-Kathos Mighty Weapon set for this build. Its main advantage over the Raekor's build is that it adds 50% passive damage reduction when using Whirlwind, so while it isn't quite as mobile everything will do less damage. You can take a look through the group leaderboards to see how people are doing this.

Answered by IllusiveBrian on November 3, 2020

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