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How many rapid-fire powerups are effective in Jazz Jackrabbit?

Arqade Asked by Michael Homer on February 24, 2021

In the original Jazz Jackrabbit from 1994 there are powerups found throughout the levels that introduce rapid fire for all weapons by holding down the fire key.

Two rapid-fire powerups from level 1

Picking up a second powerup definitely increases the automatic firing speed, and the third and fourth as well, but it gets hard to tell whether there’s been any further improvement as you collect more and more, or just an indiscernibly tiny one. The help text with the game only states:

Rapid Fire: Collect floating guns to give Jazz’s weapon RAPID FIRE! Hold down the fire button to spew forth a torrent of Jazz’s current weapon. The more RAPID FIRES that Jazz finds, the faster he will automatically shoot!

and doesn’t mention any limit. The only information I’ve been able to find on that is from this half-broken fan page from 2006 with an unsourced claim of “10, I think”.

How many rapid-fire powerups can I collect before I’ve reached the maximum firing speed, if any? What is the improvement received from each one?

One Answer

Up to 10 rapid-fires are useful

With ten rapid-fires Jazz shoots a bit over twice as frequently as with one. Additional powerups do not increase the speed any further. Each powerup decreases the time until the next shot, but does not affect the speed the shot moves at.

To establish this, I recorded myself firing from the same position with up to 16 rapid-fires and measured the rate of fire. The first twelve can be seen below - on the left, animated (though now decoupled from real time), and on the right a still image showing at least two shots with each level of powerup.

Composite video of continuous blaster firing with 1-12 Rapid Fire powerupsComposite image of continuous blaster firing with 1-12 Rapid Fire powerups, with at least two shots visible for each level

With one rapid-fire, Jazz fires about 3¾ times a second, and with ten, about 8.6 times a second. Each powerup you collect up to the limit makes each blaster shot a constant 8 pixels closer to the next (half a blaster width/per-frame delta).

No further improvement occurs after the tenth powerup, with the same spacing and firing speed. This is also what the GUNHED cheat code gives you.


Each powerup is more valuable than the last

The more rapid-fire powerups you've already collected, the bigger the increase in firing speed of the next one is (up to the limit). That's because the constant 8-pixel difference from each one is much more significant when the previous interval was 44px than when it was 100px.

The gap between shots with a single powerup is 108px, and for 10 and above is 36px. There is about a 5% increase in firing rate between 1 and 2, and more like 15% between 9 and 10. I counted the number of shots in a ten-second or longer window to produce the table below. The improvement is to shots per second.

RF Gap (px) shots/s Approx. improvement
1 108 3.8
2 100 4.0 5.3%
3 92 4.3 7.5%
4 84 4.6 7.0%
5 76 5.0 8.6%
6 68 5.5 10.0%
7 60 6.0 9.1%
8 52 6.7 11.7%
9 44 7.5 11.9%
10 36 8.6 14.7%
11 36 8.6 0.0%

A single shot still makes a big difference here, so the percentages are a bit noisy, but the overall trend is there. A longer measurement window would be more accurate, particularly after going through video recording and playback.

Higher numbers of powerups do not have any further effect on firing speed, up to the 16 I measured. Other weapons appear to be affected in the same way (other than TNT), but it's a lot harder to get measurements on those.

Correct answer by Michael Homer on February 24, 2021

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