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Bump Node Not Going Through When Connected Into Normals

Blender Asked by blender breath on September 29, 2021

I’m connecting the bump Node into the normals of the principle BSDF shader , but it’s not appearing on my texture. A user already helped me set up the nodes. But I’d like to add a bump to it as well.

Thank you.

enter image description here

2 Answers

Sorry, when I posted an image before, I forgot to connect the bump node. It really shouldn't change that much though, The only thing I can think is the subsurface color is interfering. I'll post the setup once again (without subsurface color) to show the setup that works for me. You can add subsurface after and see if that's the problem (if you also used 2 materials, maybe you added it to one and not the other). Once again, I used 2 materials, one for the block, and one for the wolf face. This can be done all in one, but, first things first. Have a look:

Wolf1

Wolf2

Correct answer by Christopher Bennett on September 29, 2021

Connect a texture to the bump. Either a normal map into the normal input or a texture (such as noise) into the height input. Then control the strength with the distance and the strength values.

enter image description here

Answered by Vtex on September 29, 2021

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