According to the Blender wiki here, as of Blender 2.78c (or around May 20, 2016), procedural cycles materials should display in the Blender viewport in “Material” mode. Unfortunately, this is not working for me.
Musgrave, Voronoi, Noise, Magic, and Brick textures all refuse to display in the viewport. Checker is the only one that works, and it doesn’t shade properly.
Is there some option to enable GLSL for these? Could it be a graphics card issue?
I know there are several questions on here about this, but as of May 20 last year, this feature should be implemented. I am using the latest build of blender off GraphicAll, and am on Windows 7 64 bit.
Here is a screenshot of the result in material mode and my node setup:
0 Asked on August 24, 2020 by cindy
0 Asked on August 19, 2020 by gage-benham
1 Asked on August 18, 2020 by anonymus
1 Asked on August 15, 2020 by hopper
1 Asked on August 14, 2020 by hexoral333
0 Asked on August 14, 2020 by rachel
1 Asked on July 29, 2020 by sergey-kritskiy
Get help from others!