TransWikia.com

Need help with Rigify in Blender v2.83 not working

Blender Asked by Crystal Kaulbars on February 8, 2021

Working on a personal project for my class assignment. Set up a Metahuman on my mesh but got below error when I went to Rigify?! This was a stock/default Metahuman from Blender so I can’t imagine why it would have an error in generating the rig? Please help as this project is due. Thank you so much!
Per request error reads: RIGIFY ERROR: Bone ‘spine.004’: Cannot correct chain – bone position is disjoint. Incorrect armature for type ‘chain_rigs’.
Rigify_Error

One Answer

This error happens when you have moved "spine.004". That's the 1st bone of the neck (counting from the bottom). This bone is "loose" and can be moved around. But, to generate the rig it must stay exactly on the chest spine "spine.003".

You can move it back with the help of the 3D Cursor. Move the cursor to the spine's bone (spine.003, the big one). In Edit mode, press SHIFT + S, choose Cursor to Selected. Then select spine.004, press SHIFT + S, and choose Selection to Cursor. That's it.

Spine example

Answered by Blunder on February 8, 2021

Add your own answers!

Ask a Question

Get help from others!

© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP