AnswerBun.com

Strange baking result

Blender Asked by Joel Doorman on January 4, 2022

I got this baking texture out of this mesh, it as a normal albedo map and emissive, I just simply need to bake the material with the direct and indirect lightning from the emissive, but as it looks, the baking does not work. UV Result the texture does not translate to reality, do you guys know what is going on? The last image is how it looks in unity. I need help thank you in advance.enter image description here

One Answer

Okay I found the problem, actually you cannot bake a 1 mesh with 2 types of materials, a ColorBase and Emissive cannot be baked, doing a recap a mesh cannot iluminate itself. Maybe it sounds logical, but i tried so many times and results of trying has shown me that it is no posible.

Answered by Joel Doorman on January 4, 2022

Add your own answers!

Related Questions

How can I create complex edge profiles on columns?

2  Asked on September 29, 2021 by instert_name

       

How to use displacement modifier?

0  Asked on September 29, 2021 by giuseppe-benenati

 

A polygon uses the same vertex twice error in animation nodes

2  Asked on September 29, 2021 by richard-bruno

 

Blend two actions

2  Asked on September 29, 2021 by fred-nek

   

Curve a Straight Line?

1  Asked on September 29, 2021 by richard-newman

 

Exporting Animations via blend files – Common Asset Duplication

1  Asked on September 29, 2021 by marcus-obrien

     

How to precisely set many camera positions for rendering?

3  Asked on September 29, 2021 by chewy-hooman

 

Piping cream through a piping tip

3  Asked on September 29, 2021 by solomancode

   

UDIM tiles not importing properly image texture shader

2  Asked on September 29, 2021 by drignatiuscole

   

Ask a Question

Get help from others!

© 2023 AnswerBun.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP