Transformation for parented objects

Blender Asked by Martin on October 10, 2020

I need the actual definitions for the transforms of parented objects.

  1. It seems that the transform shown when pressing N shows the local
    transform, and not the global one for child object? That would at least conform with that BGE seems to define as a localPosition and localOrientation
  2. Can the N view be changed to show the world transform in that case?
  3. The definition of the local transform for multiple objects being parented seems peculiar. Especially for multiple objects being parented, and then moved around. Is there a clear definition of this to be found somewhere?

Add your own answers!

Related Questions

Blender instantly closes on startup

1  Asked on November 13, 2021 by throndronis


textured filling circle

1  Asked on November 13, 2021 by jinjin


Wobbly gear ring needs fixing

2  Asked on November 10, 2021 by dino808


Show/hide mantaflow particles

1  Asked on November 10, 2021 by nate_sycro27


Blender crashes in Manjaro Linux version

2  Asked on November 10, 2021 by gregthehun


What costs so much perfomance in my scene?

0  Asked on November 10, 2021 by croomar


Coffee Texture as not Expected

0  Asked on November 10, 2021 by anindya-bhunia


Deform a hole on a torus

3  Asked on November 10, 2021 by geomessence


How to save materials to image Blender

1  Asked on November 10, 2021 by kye


Ask a Question

Get help from others!

© 2022 All rights reserved. Sites we Love: PCI Database, MenuIva, UKBizDB, Menu Kuliner, Sharing RPP, SolveDir