AnswerBun.com

UV map only using half of the texture

Blender Asked by Kaii on December 23, 2020

I deleted half of the mesh and used symmetrize. Only half of the texture map has UV coordinates now even though the entire head of the model is being selected. Is there a way to mirror these UV’s back to where they were?

enter image description here

Add your own answers!

Related Questions

Blender 2.8 no shadow lighting

1  Asked on August 23, 2020 by user77887

 

UV Unwrapping makes a mess and misses faces

1  Asked on August 19, 2020 by ilmu011

     

Blend character animation without blending rotation

0  Asked on August 19, 2020 by gage-benham

     

Bone to mesh – convert

1  Asked on August 16, 2020

 

Opening a file from Version 2.83 in Version 2.49

1  Asked on August 15, 2020 by hopper

   

Principled BSDF Glass Issue

1  Asked on August 14, 2020 by hexoral333

       

Why is my material rendering black?

0  Asked on August 12, 2020 by rocketsurgeon

 

AVI Composite Export

1  Asked on July 30, 2020 by lechinor

       

Eevee Normal pass: remap negative values

1  Asked on July 29, 2020 by sergey-kritskiy

   

Move existing hole on the flat model

1  Asked on July 28, 2020 by lustic

 

Ask a Question

Get help from others!

© 2022 AnswerBun.com. All rights reserved. Sites we Love: PCI Database, MenuIva, UKBizDB, Menu Kuliner, Sharing RPP