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Walk mode camera "jumps" back when stopped

Blender Asked by Ganonflake on January 30, 2021

I am quite new to Blender and I don’t know if this is some setting I messed up or a bug.

When I use walk mode/fly with Ctrl+F it all works fine, but when I want to stop and go inside a wall for example and stop to look at a certain detail the camera always jumps a bit behind where I am and down... I have looked everywhere in the User Preferences and found nothing to change this jump.

When I create a new Blender project walk mode works as it should again. It gets really frustrating since I can never position myself with walk mode, I always end up inside a wall or somewhere so that I can't see the detail I am trying to work with.

Example Screencast
Here you can see me trying to look at the edge of the building. When I stop flymode/walkmode, it pushes me into the edge.

3 Answers

Press Numpad 0 to switch to warp to camera view. Then from their just exit cam view and your problem should be fixed.

Answered by BlackInkStudios on January 30, 2021

I'm using blender 2.78a. I've been dealing with the same issue, and I found a work around.

If I zoom all of the way in before entering fly mode, the "jumping" no longer occurs. If I zoom out before entering fly mode, the "jumping" gets worse.

Answered by Dglider on January 30, 2021

If you RMB click it cancels Fly Mode and resets the view (jumps) back to the starting position.

If you LMB click it accepts your new new position.

Note: in newer versions of Blender the key combination has been changed to Shift+F

https://www.blender.org/manual/editors/3dview/navigate/index.html

https://vimeo.com/9567714

Answered by eromod on January 30, 2021

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