Weird white fuzz around textures with transparent areas in Viewport (2.91)

More of a visual frustration since this doesn’t affect the actual Cycles renders, but since I upgraded from 2.9 to 2.91, materials with a Transparent BDSF + Mix Shader have a weird white fuzz even when set to Alpha Hashed. This oddity doesn’t appear anywhere in 2.9, as these files were from that version directly. Any fixes? Or do I have to put up with it?

What it looks like in Viewport with Node setup

Node setup:
enter image description here

Blender Asked by Flashcat77 on December 29, 2020

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