Blender Asked on November 3, 2020
Everything seems to render fine however, in solid view all my objects have this choppy look. Am I doing something wrong?
@sobe608 was right, but for another reason. The faces are 'occupying the same place' .. but not in Object space; in the View volume. And they're at 'the same Z' (depth) in that volume, because the near and far clips are too far apart, resulting in floating-point numbers not having sufficient precision to distinguish points in the range.
TL;DR...
Change the clipping range in the viewport to the minimum that reasonably encloses your scene.
Answered by Robin Betts on November 3, 2020
Looks to me like shading issues. Run the 3d printing checks and fix everything that gets flagged, with the exception of overhanging faces, which you don't have to fix.
Also, you may have multiple objects occupying the same space, which can cause a shimmering effect.
Answered by sobe608 on November 3, 2020
1 Asked on December 22, 2020 by user99579
1 Asked on December 21, 2020 by honda
1 Asked on December 21, 2020 by nukdude
1 Asked on December 20, 2020 by deltaray
1 Asked on December 20, 2020 by hoofmcpoof
0 Asked on December 19, 2020 by albert-hofmann
0 Asked on December 19, 2020 by js1970
0 Asked on December 19, 2020 by peter-gaperan
1 Asked on December 17, 2020 by lchung
0 Asked on December 17, 2020 by joo-pedro-de-vecchi-ferruci
2 Asked on December 17, 2020 by marc-owen
1 Asked on December 16, 2020 by bordiebronze
0 Asked on December 15, 2020 by fenrir
1 Asked on December 14, 2020 by panelxf
Get help from others!
Recent Questions
Recent Answers
© 2022 AnswerBun.com. All rights reserved. Sites we Love: PCI Database, MenuIva, UKBizDB, Menu Kuliner, Sharing RPP