TransWikia.com

Why is my World shader with a gradient in 2.8 only showing some of the colours in my colour ramp?

Blender Asked on November 20, 2021

I would like to set the ‘world’ shader to a gradient, which should be one colour at the nadir, another colour at the zenith, and other colours in between, using a ColorRamp node.

There is an answer here, but it’s for an older version of Blender and doesn’t seem to behave quite as described in 2.8. I do get a gradient, but no matter how much I fiddle with it, I can’t seem to get it to cover the whole range of the ColorRamp.

There are also various answers covering how to get a gradient across the window, but that’s not what I want. I’m aiming for more of a sky dome sort of effect.

This is my current set-up, which isn’t quite working – it seems to be correct in the upper half of the sky, but the lower half is a uniform yellow-green.
enter image description here

One Answer

I solved this for myself after a bit more fiddling around. I'm not quite sure what I was doing wrong, but I figured I'd post this for others, because it's somewhat simpler than the setup in the linked question.

enter image description here

Answered by Nathaniel on November 20, 2021

Add your own answers!

Ask a Question

Get help from others!

© 2024 TransWikia.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP