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Computer Graphics : Recent Questions and Answers

Find answers to your questions about Computer Graphics or help others by answering their Computer Graphics questions.

Is there an algorithm to bold an outline font?

One of my friend got a pretty pretty Chinese hand-writing font. However, the font has no bold version, since it is handwritten. And I would like to help generate a...

Asked on 12/23/2021

2 answer

alternative to spherical harmonics to model radiance aproximation, optimized for real-time evaluation

I'm looking for a compact representation of radiance over the hemisphere that is also performant to evaluate in realtime (in a pixel shader). The purpose of it is to compress...

Asked on 12/14/2021

0 answer

Transfer the texture between two different sets of uv

Say I have a mesh with two sets of uvs. And I have a texture made for the first set of uvs. I would like to create a second texture...

Asked on 12/09/2021

1 answer

glutSolid* source code

I am trying to build a dedocohedron in OpenGL, and I know that there is a built-in function in GLUT for the purpose. I was wondering if there is a...

Asked on 11/22/2021 by tado-mi

1 answer

How to retrieve data from Compute Shader to CPU?

I want to retrieve data that has created by the compute shader but have no clue how it works. After researching a few forums and articles on how it should...

Asked on 11/15/2021 by Ethan Ma

0 answer

unwanted patterns in simplex noise

I want to create a "river biome" where there are rivers cutting to a flat land mass, to start I wrote a little js to generate a random height map...

Asked on 11/13/2021 by Sam Apostel

1 answer

Procedural generation of biological models

I was wondering if anyone can point me in the direction of some research papers, or articles that describe a method for generating biological 3D models. I am drafting a...

Asked on 11/13/2021 by Daniel Cooke

1 answer

What method is used for baking grayscale curvature maps

I'm looking for a way to generate curvature maps like this: The map stores the Convexity and Concavity of each pixel as...

Asked on 11/10/2021 by Jummit

1 answer

Why are texture coordinates often called UVs?

Is there some historical reason texture coordinates are often called UVs? I get that vertex positions are x, y, z but even OpenGL has TEXTURE_WRAP_S and TEXTURE_WRAP_T and GLSL has...

Asked on 08/27/2021 by samanthaj

2 answer

Dynamic Ray-Triangle Intersection

I am working on a small simulation software which has a 3D Renderer that is using OpenGL. I render objects to the screen as triangle meshes. To be able to...

Asked on 08/27/2021 by cemklkn

1 answer

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