Computer Graphics Asked by Przemek B on July 23, 2020
What I am trying to do is to become able to compare with reasonable accuracy two real world fabric/textures (colorwise speaking) at two distinct locations. I cant move them into single place to observe them close to each other and in the same light conditions.
I was thinking about such "protocol":
Does anyone know what is the easiest way to perform point 4? Is there applicatation for that step, or library or any other shortcut than implementing this on my own?
Or, maybe anyone knows application for the whole process, not particularly point 4, which could help me, or another protocol for performing such comparison?
Also please let me know it this cant be done this way, or rather, this is oversimplified solution to provide "reasonable accuracy", and if so – why?
2 Asked on August 27, 2021 by b_cass_
1 Asked on August 27, 2021 by gusman
1 Asked on August 27, 2021 by imallett
compute shader deferred rendering fragment shader performance
1 Asked on August 27, 2021 by lightxbulb
1 Asked on August 27, 2021
2 Asked on August 27, 2021
1 Asked on August 27, 2021 by wdc
1 Asked on August 27, 2021
1 Asked on August 27, 2021 by andygeers
1 Asked on August 27, 2021 by calvin-godfrey
0 Asked on August 27, 2021
1 Asked on August 27, 2021 by natew
1 Asked on August 27, 2021 by wduk
1 Asked on August 27, 2021 by lenny-white
0 Asked on August 27, 2021
1 Asked on August 27, 2021
1 Asked on August 27, 2021 by kuba
Get help from others!
Recent Answers
Recent Questions
© 2023 AnswerBun.com. All rights reserved. Sites we Love: PCI Database, UKBizDB, Menu Kuliner, Sharing RPP