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Computer Graphics : Recent Questions and Answers (Page 3)

Find answers to your questions about Computer Graphics or help others by answering their Computer Graphics questions.

Why does opengl use 4d matrices for everything?

What I managed to figure out is that the first 3*3 is used for rotation and scale and the 1*3 at the end is used for position, but what is...

Asked on 08/27/2021 by Yoris

3 answer

How can i wrap the earth image around a 3D Sphere using OpenGL, GLFW, GLAD, GLM?

Please help me out with this thing and currently i am a little more than a beginner so please tell me in that context. i don't need any obsolete methods...

Asked on 08/27/2021 by b_cass_

2 answer

Defining "inside" and "outside" of a 3D space

I am not sure if this is the correct SE to ask this question. However, lets say I have been given 3D models of several enclosed spaces. I want to...

Asked on 08/27/2021 by Avatrin

2 answer

Using Bresenham's circle algorithm (or another alternative algorithm) to draw an arc

I'm trying to create some graphic functions for a ZX Spectrum (Z80) machine in assembler. I already have the basics except for the arc. I need a fast algorithm to...

Asked on 08/27/2021 by Gusman

1 answer

Performance of Compute Shaders vs. Fragment Shaders for Deferred Rendering

I have written a deferred renderer that can use either a fragment shader or a compute shader to execute the shading pass. Unfortunately, the compute shader implementation runs slower....

Asked on 08/27/2021 by imallett

1 answer

Which perspective projection matrix to use

I've seen two different perspective projection matrices being used but I want to know which one of them is the best. I think that they both output the same but...

Asked on 08/27/2021 by Nixcc

1 answer

Perspective correct interpolation z-buffer

While I was deriving expressions for perspective-correct linear interpolation on triangles, I reached the conclusion that the interpolation may be kept linear only if view-space $Z$ is available. However,...

Asked on 08/27/2021 by lightxbulb

1 answer

How is orthographic projection used in computer graphics technically classified as a projection?

I'm wondering why the orthographic projection we use in computer graphics is called a projection, if all it does is just scale and translate a mesh? ...

Asked on 08/27/2021

1 answer

Why negate z when constructing projection matrix OpenGL

I constructed an orthographic projection matrix from this article on ortho(float l, float r, float b, float t, float n, float f) { ...

Asked on 08/27/2021

2 answer

UV partial derivatives of a cylinder shape primitive

I am new to rendering and I would like to calcualte UV partial derivatives of a cylinder shape, which is parameterized by radius $R$ and length $L$. Using...

Asked on 08/27/2021 by WDC

1 answer

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