Game Development Asked by MagikarpSama on December 21, 2021
I would like to implement something like this in Unity:
I searched for how to implement such a functionality but only found stuff for circles which does not work with box shapes. How can I implement this?
Create a particle system as a child of the sprite. Set it to create particles in world space, so spawned particles don't move when the system itself moves. That creates a "trail" effect like you see here.
Then create a looping timeline to create an animation to move the position of the particle effect around the sprite in any paths you want. A timeline can also be used to control any other settings of particle effects over time, which allows you to sequence some really neat choreographies for them.
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