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What is the process for porting my game SFML from Windows to Mac

Game Development Asked by john_shreds on November 9, 2021

I’ve recently finished version one of a simple arcade game I’ve been making in SFML. I’ve already spent months on the physics engine and game, and I’m wondering how much time it will take to port it to Mac. I’ve been developing it using Visual Studio on Windows10. As far as I can see, this is the only way to do it;

  1. Open Visual Studio on my Mac laptop, download all my windows code

  2. try to compile it, fail, fix all the various stuff that wont work, try to compile again.

I can’t seem to find any tutorials indicating a better process, or how long I should expect it to take. It can’t be trivial, or else there wouldn’t be so many triple-A games that don’t run on Mac. I would greatly appreciate any tips on the process or time estimates. Thanks

One Answer

Someone on the SFML forums helped me. It looks like I do just have to download the project on a Mac machine and attempt to compile it until it builds. If I were attempting to release it for Linux, I could have used a crosscompiler in visual studio.

Answered by john_shreds on November 9, 2021

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