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Why does masked animation look so strange?

Game Development Asked on December 15, 2021

I have an idle and a shooting animation.
Both animations are perfectly tailored to my model.

The idle animation looks like this:

enter image description here

And the shooting animation looks like this:

enter image description here

I have 2 animation layers:

The "Base" layer plays the idle animation.
The "Pistol Shooting" layers plays the pistol shooting animation, and it has an avatar mask because it should only influence the upper body.

The results however look like this:

enter image description here

enter image description here

What might be wrong here? What could I check?

One Answer

enter image description here

I believe the solution was to exclude "abdomen". As far as I could tell it now looks as expected.

enter image description here

Answered by tmighty on December 15, 2021

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